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Posted by on 15th March, 2009

Silverlight 2.0 Moonlander game…

Silverlight 2.0 Moonlander game…

It has been a while since I have posted an experiment and mostly because I have been quite busy and maybe the little project I started was a bit more than just an afternoon (as is usually the case…). I really wanted to write a simple 1980’s type of game, such as asteroids, but someone had already done that in silverlight. So I figured I’d try something else, like the 1980’s Moonlander arcade game. I know that writing a game is much more than just an experiment as it has much more to handle than just a single purpose. I have several times considered scrapping it altogether and starting on something else, but after many weeks on the back burner, I figured, I’d just get it over with and finish it. I have to say that the hardest part here was the collision detection and the gravity calculation. I was shockingly surprised that Silverlight 2.0 does not have an obvious built-in HitTest or collision detection method for individual objects...

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