Simulating snow…
With the winter not bringing us any snow so far, I thought I’d make some snow myself… I had seen some implementations of “snowmaking” here and there in Silverlight 2.0, but found that some implementations were too complex for just a Sunday morning project. So I figured I’d try it myself… It is a very simple concept: generate programmatically 200 Image objects, populate them and then have one Storyboard, that fires every milliseconds, go through each one of the flakes, and move them a few pixels further down. Of course, if this were a formal project, I would have made each flake their own class etc., just like Mike did in his example, but this experiment needed to be something simple, quick and still look somewhat realistic. As you can see from the amount of code, which is relatively little, a lot more can be done here. Maybe rotate the individual flakes, take them from randomly different images, so they are not all the same and speed up some...
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